Friday, October 9, 2015

Memories

It's funny, really. I was watching some of AltimaMantoid's new videos (Doom II Master Levels) and I was like, "I should work on Raridoom... for the first time in ages."

So I did.

It's comforting to know that my fingers still remember the shortcuts, and remember where they go on the keyboard. I can still make little pools of slime and little stairs easily, and placing enemies is easy.

I also still forget to sometimes mark doors as doors, leaving them just retextured walls that do not open when I press them. So that's nice that that hasn't changed.

I'm having fun with this level. Hopefully I finish.

UPDATE 10.10.2015 I have finished. And I jumpscared myself with one of the traps I set in the level so I think it's ready.

Only one way to find out, though.

Tuesday, September 22, 2015

I am debating livestreaming.

I'm terrible at updating, and remaining focused on anything. For example, I released open beta 3, fixed a couple of the bugs people commented on... and then I let it lay dormant for months.

But I'm volunteering for my college hockey team and they made me the play-by-play announcer for the home games. That's pretty difficult because hockey doesn't slow down. At all. There's no time for color commentary or anything except for penalties and goals, and they're just so stinking fast that it's hard to see which player they actually are.

But the point is, I really enjoyed it. And I have the software they used for streaming. So maybe I'll try one of my own.

I doubt it would go on for very long. And it would probably be mostly maps and map testing (because I really don't like spriting). But would that be something people would be interested in?

This Saturday is looking pretty open.

Wednesday, July 15, 2015

Special Delivery!

So testing is always fun. Especially when you've finished unspoiler-i-fying Open Beta 3 and do a little test run of the first couple maps and wait- frickin' I forgot to tag the doorframe 'lower unpegged' again!

Still, I feel it's playable as a beta.

Behold! Fifteen days after my self-imposed deadline, I give you... Open Beta 3!

Link and instructions after the break!


Tuesday, July 14, 2015

Two Weeks Past Deadline


Currently I've finished most of the sprites, redid half the Twilicane sprites, fixed the titlecards, added a few more things to the changeling pack wad (for using just the changeling and weapon sprites with any IWAD), and I've converted rarimusic.wad to a .pk3 to try and save space for the download. Especially since I'm going to nearly triple it in size.

Turns out choosing music is harder than I thought. So it might all change by the time the game is actually released. Just remember if you have a favorite, you can type in idmus and then the level name and it'll play that song.

But now I have an estimated release date of... tomorrow.

Stand by.

Saturday, July 11, 2015

Did I Say That?

So a girl in my ward called me asking if I could come pick her and her friend up because her car got a hole in the oil pan. Sure, I said.

Turns out she's an hour and a half away.

Oops.

I mean... I'm always willing to help. But release might be delayed until tomorrow (I'm still finishing one interpic and then I'm going to try and delete all spoilers from the open beta 3 wad, and then I have to fix rarimusic.wad. It hasn't been updated since April... of last year).

On the bright side... I made some changes to the final E3 map and I don't know if it's easy to beat or not, mainly because of the monsters I didn't put in. But I'll let you decide.
Like, seriously. I really enjoy the feedback on the maps. Too easy, too hard, too silly?

Thursday, July 9, 2015

Day Nine Past Deadline

So I've been doing a little finishing and a little clean-up in the .wad and I discovered that I hadn't finished naming the maps. So I had to open each one and think about it. Some of them I hadn't opened since I put it on the F drive instead of my G drive... many, many months ago.

Oops.

On an unrelated side note, I don't think I have added any music recently (ie, in the past year or so), so I might just recycle songs.

But fear not! I promised Open Beta 3, and I shall deliver! Soon. Maybe by Saturday.

Saturday, July 4, 2015

Fourth of July Update


Rarity by Katyand on DeviantArt

We'll start with that, I think.

It's funny. I've always wanted to make a comic; but I have such trouble finishing even the in-between episode pictures. Idk.

Either way, I'm working tonight until after midnight, so I won't be able to work more on this until later. So go out and enjoy fireworks if you're in the USA and if you're not (or even if you are), you can enjoy this oddly hypnotic piece of art.

Wednesday, July 1, 2015

Live!Update

Ok, I've finished the sprites for the last monster I'm putting in. Even the death animations which I totally didn't forget the first time. I think they're ok but they look the tiniest bit off to me; but I'm going to blame that on the color palette than anything else. That's my story and I'm sticking to it.

I did a little playtesting and a couple maps might need a couple tweaks for balance. Then I'll have to modify my current wad so I don't give away any spoilers or bad coding or anything like that.

And then!

Then Open Beta 3 shall be released!

Also I should probably change that titlecard while I'm at it because it still says open beta 2.

Gah.

I'm cheating on the sprites. Don't tell anypony.

Tuesday, June 30, 2015

I lied.

Please understand

I'm working on spriting a monster now and I remember why I dislike it so much. Add this to the fact that I got two hours of sleep last night, and I'm probably going to fall asleep before finishing. So if open beta 3 doesn't drop tonight, that's why.
I'm sorry to do this again!

Sunday, June 28, 2015

Promises

I promised Open Beta 3 by the end of June. It is nearing the end of June and I sat down to try and make good on my promise. I still have a few things left to sprite.

Ok, a lot of things to sprite. But I'm close enough to release something.

I fired up Inkscape for the first time in a long time. We'll see where this goes. But it's feeling pretty good to be back doing something with instantly visible results.

Saturday, June 13, 2015

Lemonade

It's definitely still an alpha. And the sprites are... something. When they're even there, that is.

But if you want to watch me running around for a lot longer than I should be, check out the videos below. The first is the .4 alpha, and the mod itself came with a link to alpha .6 so that's the second video.

It's still an alpha. But I think it's a good concept. He's got classes all lined up and everything, and the maps are nice and large and open. The Decorate lump has a lot of stuff in it. Most of the civilians are stealth monsters so that's good because 1) I hate stealth monsters and 2) it looks kindof cool to add other ponies to the atmosphere. kindof wish I could do something like that for raridoom





Maybe I'll take a break from this for a while, try my hand at Super Pinkie Pie next or something like that.

Thursday, June 11, 2015

My Influence Spreads...

So I've been busy with organic chemistry and I haven't had a chance to work too much on Raridoom. But apparently I'm not the only one.

Equestria Gaming finally updated with a compilation post and while Open Beta 2 wasn't mentioned, Lemonade was. And in the top right corner of the image, it says 'Inspired by Raridoom.'

It's a mod for the Ultimate Doom and while I haven't played it yet (currently having a bit of an existential crisis over ochem), I'm planning on checking it out tomorrow, so watch for a video (unless it's too hard for me, in which case I'll pretend I never said that).

Spring term ends in about a week. If I pass ochem, I'll dedicate my time to finishing Open Beta 3 and get it done before the end of June. If I fail ochem... something else, probably. Idk.

but seriously how long can one mod be in development i mean really now

Tuesday, May 12, 2015

Chrysalis


Chrysalis - The Changeling Queen by Wreky on DeviantArt

One day, she will be a small, sprited, pixellated final boss (I mean, that's not a spoiler, right? Everyone was expecting that, right?) but until then, enjoy some Queen Chrysalis in her full glory.

It's been pretty slow working (organic chemistry...) but it's coming along. I had someone named michael send me two emails' worth of bugs, so I'll be doing a little squashing this week (so shoutout to him).

I also have tried to make a few more maps, so at this rate, Open Beta 3 will have all of episode 1-3 done (aside from some cosmetic enhancements in the levels...) and maybe some of the beginning of episode 4. Maybe.
Everyone likes a good slaughter map, right? Are those still a thing?

Friday, May 8, 2015

RPG

So I've been watching a few Let's Plays recently, and it has occurred to me that Rarity vs the Changelings would make a pretty good RPG.

But since I haven't done anything with RPG Maker in years and barely remember how to work it, Fear not; I'll stick with DooM for now.


Then again, most of the spriting for that engine is already done...

Tuesday, May 5, 2015

Mini-update


Anger by mrs1989 on DeviantArt

I want this as the splash page on raridoom. Would this or would it not psych you up for the game?

On an unrelated side note, I am retaking organic chemistry. For the third time. For those of you who do not believe that humans have souls, let me reassure you that we do; because mine is being forcibly crushed and then slowly and painfully drained from my body. 

Yeah. Not much has been going on.

I really appreciate all of you who are sticking with me throughout all this. People can make games in months and I can't get my silly little mod done in years. But once summer term rolls around, there will be no more chemistry, so I'm giving a tentative release date for open beta (three? Wow, I've been gone for too long…) in early June.

Yes, of this year.

Friday, April 3, 2015

Contributions

As I've said before, it's just me working on this project. If I decide I don't feel like spriting something, it doesn't get sprited. If I feel like hammering out a few levels, it happens (more or less). Basically, it means that if I don't feel like working, nothing happens.

This is why I really love contributions. New contributions and ideas really get my mind working and fire up some motivation. Even anonymous ones on April Fool's Day posts with suspicious wording in the comment.

...ok, that's a bit of a lie. Being suspicious ("horsemeat"? Really?), I played the wad blind and recorded it and...

Well, I think I'm flattered. Disturbed, deeply and truly disturbed, of course; but mildly flattered.

The following video is not quite safe for work and contains vulgar language (mostly in text form), poor spriting, censored inappropriate spriting; loud noises, inappropriate noises, bogus noises; tasteless jokes, tasteless image choice, tastelessness in general; a Terry trap, and other various inappropriacies. Proceed at your own risk.

But that first level, though... Seriously. While waiting for the video to upload I checked it out in DoomBuilder and there are secrets and ammo and everything that I missed. There's a flamethrower in the lava in the middle, and there's a hidden rocket launcher in the room with the blue key.



Seriously, though. It's rather messed up. I've left it as unlisted.

Also in the video I mistakenly said the Carnevil texture came from Zandronum when it in fact came from Skulltag. I made this mistake because Skulltag died about the time I got into modding (June 2012) and Zandronum picked up the baton, and since I don't play online, I mixed the two multiplayer projects up. 
Also my heart was breaking because something so good went so crappy so fast.

bet you wish for the days when I didn't update as often huh I don't even know why I'm posting this

Wednesday, April 1, 2015

April Fool's Day


So what usually happens on this day is, I think of something, draw it (usually late), put it up; and then end up liking it enough to put it in the mod.

This year, I have skipped that step. Instead, I just put my idea in (it's a spriting thing, so it might take a while to get implemented) and played a map someone named Artem sent me almost a year ago. It's... something, that's for sure.
It says Jadwick as the map name, but that's because E3M5 in the actual game is his map.


Anyway... Open Beta 3 is probably coming out sometime in June. I'm sorry I've been gone for so long; but Raridoom is still alive and kicking.

...well, punching, I suppose; but if I could figure out how to code a good rear kick as an altfire I'd definitely consider it.

This video was actually the product of my third take; my second I actually hit the wrong number and so I did a pistol-start playthrough of actual map E2M4. If you want to see that, I can upload that, too; but I did (accidentally) reveal a couple secret things so if you like finding those yourself don't look.