Tuesday, June 30, 2015

I lied.

Please understand

I'm working on spriting a monster now and I remember why I dislike it so much. Add this to the fact that I got two hours of sleep last night, and I'm probably going to fall asleep before finishing. So if open beta 3 doesn't drop tonight, that's why.
I'm sorry to do this again!

Sunday, June 28, 2015

Promises

I promised Open Beta 3 by the end of June. It is nearing the end of June and I sat down to try and make good on my promise. I still have a few things left to sprite.

Ok, a lot of things to sprite. But I'm close enough to release something.

I fired up Inkscape for the first time in a long time. We'll see where this goes. But it's feeling pretty good to be back doing something with instantly visible results.

Saturday, June 13, 2015

Lemonade

It's definitely still an alpha. And the sprites are... something. When they're even there, that is.

But if you want to watch me running around for a lot longer than I should be, check out the videos below. The first is the .4 alpha, and the mod itself came with a link to alpha .6 so that's the second video.

It's still an alpha. But I think it's a good concept. He's got classes all lined up and everything, and the maps are nice and large and open. The Decorate lump has a lot of stuff in it. Most of the civilians are stealth monsters so that's good because 1) I hate stealth monsters and 2) it looks kindof cool to add other ponies to the atmosphere. kindof wish I could do something like that for raridoom





Maybe I'll take a break from this for a while, try my hand at Super Pinkie Pie next or something like that.

Thursday, June 11, 2015

My Influence Spreads...

So I've been busy with organic chemistry and I haven't had a chance to work too much on Raridoom. But apparently I'm not the only one.

Equestria Gaming finally updated with a compilation post and while Open Beta 2 wasn't mentioned, Lemonade was. And in the top right corner of the image, it says 'Inspired by Raridoom.'

It's a mod for the Ultimate Doom and while I haven't played it yet (currently having a bit of an existential crisis over ochem), I'm planning on checking it out tomorrow, so watch for a video (unless it's too hard for me, in which case I'll pretend I never said that).

Spring term ends in about a week. If I pass ochem, I'll dedicate my time to finishing Open Beta 3 and get it done before the end of June. If I fail ochem... something else, probably. Idk.

but seriously how long can one mod be in development i mean really now