Monday, April 1, 2024

Rarifilly vs the Changelings!

 Apparently, it is a foal's day, so what better day than today to reveal the next iteration: Rarifilly vs the Changelings!

Featuring:

  • Lower view-height and lower-damaging attacks for a more fully-filly experience!

Let me guess, you were expecting somepony taller?

  • Cuter mugshots!
Don't let her take damage!
  • The same bland, flat levels as the original Raridoom (seriously how did i miss so many lower unpegged tags T.T??
  • A new story: With Sweetie Belle still not yet born, filly!Rarity is now being dragged through the hive, looking for her destiny! Can she find it, or is she doomed to wander around forever fighting dumb changelings!
Oh, no, not another level!

Happy foal's day!

Thursday, February 8, 2024

Little Update

The Freedoom project put out an update about a week and a half ago. They've redone some sprites and some textures, which is fun, and also most of the strings, which I wasn't expecting. I mean, I like making the strings relevant (I'm still proud of 'Rarity ruined her mane in the slime'), but I wasn't really expecting 'Put on a force field vest.' when I picked up the green armor (the blue red armor now says 'attuned force field armor', which was a cool word but one I did have to look up). And as much as I like the new armor bonuses (red is my favorite color), it just makes me realize I'm not sure what I want to do for them for my game. 😕

Guess that means I should do an update, too. I've been fighting the statusbar (ever realized that the flag you set that you were certain you needed was the one that was messing things up? yeah, good times...) and honestly I'm not sure how much people use it anymore. But I like it still.

Also I made some nice, new Rarity mugshots and dang it, they will be used.

Also pulled out UDB again recently. It had been a while since I'd done any mapping (I was so many versions behind...), so opening one and going 'oh, hey, that's a cacodemon, i did do that' was a pleasant surprise. I'm already 20 maps (+2) down, but my second-biggest concern is everything looking flat--I've been watching a lot of David's videos and every beginner's map, he'll comment on how just adjusting the floor height or ceiling height a little bit makes a big difference in making things look better. I've been going through the maps, trying to add some greebles here and there. I wouldn't expect an open beta for raridoom2 anytime soon, but it is happening. 

but the weirdest freedoom update is that they added a 'jump' noise every time you jump and let me tell you i was not expecting that in the slightest