Saturday, December 13, 2014

How To Make Yourself Want to Make Levels

1) Think of a fun new feature that would only work on one level and wouldn't be missing if it never got put in
2) Try to code this in ACS
3) Try again to code this in ACS
4) Search the zdoom wiki for how to code this
5) Copy and paste the code straight from the page
6) Get errors
7) Search the forum
8) Find nothing
9) Keep struggling for three hours
10) Throw your hands up and say "Screw this, I'd rather make a level."
11) Profit*

*You can't actually profit off the zdoom engine; that's just an expression

Tuesday, December 9, 2014

Progress!

It's the week before finals week. In some schools, this is often called 'dead week', and I find this oddly true: I feel like I'm dying from schoolwork, I can't focus on homework, and I almost had a mini-heart attack when I got a text informing me that I almost missed my final group presentation for my microbiology class. I ran and showed up with three minutes to spare.

Turns out I'm usually a day late and a dollar short IRL, too. Huh.

But, as I am wont to do, I got distracted doing other things instead of studying. My newest thing? Learning more ACS scripting for the final scene in the game.

Unfortunately, as it's the final scene, I can't share because spoilers. But I can share that I'm now finished with E3M7, leaving just one map in that episode. I can also share that there's no way to fit everything I wanted to fit in the one map left, so I'm going to end up making a fourth episode. I suppose I could also share that I think my maps are a little bland and there's no real change in difficulty based on level, and so I'm going to try and change that... eventually.

I also really want to redo the player sprites, but I just haven't ever felt the drive. I'd also like to have a detailed death animation (currently there isn't one; I kindof hope no one has tried multiplayer yet) and turn on the deathcam and make it say WASTED but that would be silly. Amusing, but silly.

So yeah. Game's still going, slowly but steadily. Vote for Twilicane altfire if you haven't.

Incidentally, it's the six month anniversary of Open Beta 2 (and still no equestriagaming post). Now I feel old.