Friday, April 3, 2015

Contributions

As I've said before, it's just me working on this project. If I decide I don't feel like spriting something, it doesn't get sprited. If I feel like hammering out a few levels, it happens (more or less). Basically, it means that if I don't feel like working, nothing happens.

This is why I really love contributions. New contributions and ideas really get my mind working and fire up some motivation. Even anonymous ones on April Fool's Day posts with suspicious wording in the comment.

...ok, that's a bit of a lie. Being suspicious ("horsemeat"? Really?), I played the wad blind and recorded it and...

Well, I think I'm flattered. Disturbed, deeply and truly disturbed, of course; but mildly flattered.

The following video is not quite safe for work and contains vulgar language (mostly in text form), poor spriting, censored inappropriate spriting; loud noises, inappropriate noises, bogus noises; tasteless jokes, tasteless image choice, tastelessness in general; a Terry trap, and other various inappropriacies. Proceed at your own risk.

But that first level, though... Seriously. While waiting for the video to upload I checked it out in DoomBuilder and there are secrets and ammo and everything that I missed. There's a flamethrower in the lava in the middle, and there's a hidden rocket launcher in the room with the blue key.



Seriously, though. It's rather messed up. I've left it as unlisted.

Also in the video I mistakenly said the Carnevil texture came from Zandronum when it in fact came from Skulltag. I made this mistake because Skulltag died about the time I got into modding (June 2012) and Zandronum picked up the baton, and since I don't play online, I mixed the two multiplayer projects up. 
Also my heart was breaking because something so good went so crappy so fast.

bet you wish for the days when I didn't update as often huh I don't even know why I'm posting this

Wednesday, April 1, 2015

April Fool's Day


So what usually happens on this day is, I think of something, draw it (usually late), put it up; and then end up liking it enough to put it in the mod.

This year, I have skipped that step. Instead, I just put my idea in (it's a spriting thing, so it might take a while to get implemented) and played a map someone named Artem sent me almost a year ago. It's... something, that's for sure.
It says Jadwick as the map name, but that's because E3M5 in the actual game is his map.


Anyway... Open Beta 3 is probably coming out sometime in June. I'm sorry I've been gone for so long; but Raridoom is still alive and kicking.

...well, punching, I suppose; but if I could figure out how to code a good rear kick as an altfire I'd definitely consider it.

This video was actually the product of my third take; my second I actually hit the wrong number and so I did a pistol-start playthrough of actual map E2M4. If you want to see that, I can upload that, too; but I did (accidentally) reveal a couple secret things so if you like finding those yourself don't look.