Friday, July 2, 2021

Ok, I lied.

It's an announcement. 

You all like anthro ponies, right?

Not sure what for, exactly, but I'm sure it'll become its own thing on its own soon enough, just like the first Rarity vs the Changelings did. 

Fun fact: I originally only planned on doing 3 episodes of 5 levels, like the original Chex Quest. Instead, I ended up with 37 playable levels and two cutscene levels (those are a lot less fun than they sound). 

Should be fun!

Thursday, April 15, 2021

What I love most about the Doom Community...

 ...is how helpful everyone is. Have an idea? Someone knows how to do it (and it's usually only a couple lines of decorate code). Not sure how to change something? Even if it hasn't specifically been done, someone knows where to look to get started. 

And then there's little idiosyncrasies of modding. Like how the dehacked patch is always loaded last. So if you have a nice little Language lump, but the freedoom wad you're using as a template has a dehacked patch, that's going to override it whenever you playtest it, and it's something so silly to get hung up on but I liked having all the strings in one place and honestly it took me much longer than I'd like to admit to figure out why none of the strings were updating like I inherited everything and put in the little dollar sign like I'm supposed to so why aren't you updating

Not an announcement or anything, just playing with the tools again.