Monday, February 28, 2022

Pacifist Runs

Are these a thing? Or a big thing, I mean?

I remember someone mentioning how they couldn't get a 100% items run on some maps in Raridoom (esp. E1M8) because of monster placement (fixed that in my new project, btw; enemies only drop ammo now). And honestly, I hadn't even considered that. I mean, I thought 100% items was nice, but my favorite stat was 100% secrets. And 100% kills (E2M9 aside). There's just something thrilling about finding secrets. I blame that chainsaw visible from the window in Doom 1.

This question came about because I came across this Decino video and the sequel videos, and it turns out it's possible, but tricky, to do it in the originals. I haven't put any 'you must kill this monster for the door to open' parts in this current project, but the current map I'm working on takes a couple cues from E1M8, which does. And throwing in a couple more monsters means a lot of infighting (which may be a thing this time around?), but it's not enough to kill them. 

How disappointed would people be if peace was never an option?