Sunday, December 10, 2023

30 Years

Couldn't not post today! Doom is 30 years old! Originally released on December 10th, 1993, and has been a world-changer ever since. This calls for a celebration! 


Party on, Changeling Pie!

Friday, December 8, 2023

Update your software, y'all

So work on Raridoom2 is going slowly, but hey, what else is new?

You know what wasn't new: my version of inkscape. I was still using version 1.2 (from May of 2022), because it was still working fine. 

Fun fact: Inkscape 1.2 has a little bug where if you have an export window open (like when you're exporting sprites) and using copy-paste (like you do when you're spriting or copying paths from another inkscape document), it'll clear your gradients when you save it. This happened once before, but it was an easy fix because it was early enough in the process that I only lost a couple things that were easily fixable.

But last night, it ate all my cacodemon sprite gradients. "Where are its eyes? Did I delete the eyes? And it looks really see-through, which makes sense because it's bigger than, say, the imps; but- wait, where is the carapace?" 

Nom, nom.

This has been a PSA from baha: update your software.

also i was going to just not have pain elementals in the game because i hated them and wasn't sure how to justify them creating the hornets but then i realized 1) it looks just like the caco so i could just recolor it and 2) portals are canon in the mlp universe so it's not spitting out new changelings but instead summoning them. so pain elementals are going to be a thing.

Thursday, May 4, 2023

Raridoom: Custom Edition Update

When I updated from Open Beta 3 to Raridoom .8, I tried cleaning up some of the code (because Chex Quest basically replaces definitions, and I was replacing those replacements; honestly, it's a miracle the game runs at all). This borked Custom Edition, which I thought was sad, because I really liked how the spells looked and how every enemy sounded different and I was not smart enough to figure out how to fix it myself.

But rejoice! For NikoTheGrunt has updated Custom Edition once more and packed it with a lot of new features! Monsters got updated with new sounds, new behavior (check out the bumblebees!), nice text (it's even color coded!), additional little touches like terrain splashes and cake splatters, you've got to check this out. 

The full changelog (with download link) is here and if you'd like to check out the post on the zdoom forums, it's there, too! You'll need GZdoom 2.4 or newer (or LZDoom 3.88+, if you'd prefer) and chex3.wad to play it. It's wrapped up nicely as a .pk3, so just drag and drop it on the engine and let the spells fly!