So John Romero released a new level for DooM for the first time in over twenty years. IWAD is doom1.wad, level is E1M8, and it's found here (dropbox link).
If he can do it, I wonder, why can't I?
John Romero, you have inspired me once more, and I haven't even played it yet!
Friday, January 15, 2016
Saturday, January 2, 2016
New Year's Resolution:
Finish this thing.
Maybe finish my other project, too.
Just a little short on motivation. I know what I'm going to do. I've found lots of good music. I've found a few techniques that I think will work well for what I want.
Also I was planning on doing a reunion cutscene towards the end, but now I'm not so sure. Mostly because it would also involve spriting. And we all know how much I love spriting.
Either way, I'll get it done. And that's a Pinkie Promise.
Maybe finish my other project, too.
Just a little short on motivation. I know what I'm going to do. I've found lots of good music. I've found a few techniques that I think will work well for what I want.
Also I was planning on doing a reunion cutscene towards the end, but now I'm not so sure. Mostly because it would also involve spriting. And we all know how much I love spriting.
Either way, I'll get it done. And that's a Pinkie Promise.
Friday, October 9, 2015
Memories
It's funny, really. I was watching some of AltimaMantoid's new videos (Doom II Master Levels) and I was like, "I should work on Raridoom... for the first time in ages."
So I did.
It's comforting to know that my fingers still remember the shortcuts, and remember where they go on the keyboard. I can still make little pools of slime and little stairs easily, and placing enemies is easy.
I also still forget to sometimes mark doors as doors, leaving them just retextured walls that do not open when I press them. So that's nice that that hasn't changed.
I'm having fun with this level. Hopefully I finish.
UPDATE 10.10.2015 I have finished. And I jumpscared myself with one of the traps I set in the level so I think it's ready.
Only one way to find out, though.
So I did.
It's comforting to know that my fingers still remember the shortcuts, and remember where they go on the keyboard. I can still make little pools of slime and little stairs easily, and placing enemies is easy.
I also still forget to sometimes mark doors as doors, leaving them just retextured walls that do not open when I press them. So that's nice that that hasn't changed.
I'm having fun with this level. Hopefully I finish.
UPDATE 10.10.2015 I have finished. And I jumpscared myself with one of the traps I set in the level so I think it's ready.
Only one way to find out, though.
Tuesday, September 22, 2015
I am debating livestreaming.
I'm terrible at updating, and remaining focused on anything. For example, I released open beta 3, fixed a couple of the bugs people commented on... and then I let it lay dormant for months.
But I'm volunteering for my college hockey team and they made me the play-by-play announcer for the home games. That's pretty difficult because hockey doesn't slow down. At all. There's no time for color commentary or anything except for penalties and goals, and they're just so stinking fast that it's hard to see which player they actually are.
But the point is, I really enjoyed it. And I have the software they used for streaming. So maybe I'll try one of my own.
I doubt it would go on for very long. And it would probably be mostly maps and map testing (because I really don't like spriting). But would that be something people would be interested in?
This Saturday is looking pretty open.
But I'm volunteering for my college hockey team and they made me the play-by-play announcer for the home games. That's pretty difficult because hockey doesn't slow down. At all. There's no time for color commentary or anything except for penalties and goals, and they're just so stinking fast that it's hard to see which player they actually are.
But the point is, I really enjoyed it. And I have the software they used for streaming. So maybe I'll try one of my own.
I doubt it would go on for very long. And it would probably be mostly maps and map testing (because I really don't like spriting). But would that be something people would be interested in?
This Saturday is looking pretty open.
Wednesday, July 15, 2015
Special Delivery!
So testing is always fun. Especially when you've finished unspoiler-i-fying Open Beta 3 and do a little test run of the first couple maps and wait- frickin' I forgot to tag the doorframe 'lower unpegged' again!
Still, I feel it's playable as a beta.
Behold! Fifteen days after my self-imposed deadline, I give you... Open Beta 3!
Link and instructions after the break!
Still, I feel it's playable as a beta.
Behold! Fifteen days after my self-imposed deadline, I give you... Open Beta 3!
Link and instructions after the break!
Tuesday, July 14, 2015
Two Weeks Past Deadline
Currently I've finished most of the sprites, redid half the Twilicane sprites, fixed the titlecards, added a few more things to the changeling pack wad (for using just the changeling and weapon sprites with any IWAD), and I've converted rarimusic.wad to a .pk3 to try and save space for the download. Especially since I'm going to nearly triple it in size.
Turns out choosing music is harder than I thought. So it might all change by the time the game is actually released. Just remember if you have a favorite, you can type in idmus and then the level name and it'll play that song.
But now I have an estimated release date of... tomorrow.
Stand by.
Saturday, July 11, 2015
Did I Say That?
So a girl in my ward called me asking if I could come pick her and her friend up because her car got a hole in the oil pan. Sure, I said.
Turns out she's an hour and a half away.
Oops.
I mean... I'm always willing to help. But release might be delayed until tomorrow (I'm still finishing one interpic and then I'm going to try and delete all spoilers from the open beta 3 wad, and then I have to fix rarimusic.wad. It hasn't been updated since April... of last year).
On the bright side... I made some changes to the final E3 map and I don't know if it's easy to beat or not, mainly because of the monsters I didn't put in. But I'll let you decide.
Like, seriously. I really enjoy the feedback on the maps. Too easy, too hard, too silly?
Turns out she's an hour and a half away.
Oops.
I mean... I'm always willing to help. But release might be delayed until tomorrow (I'm still finishing one interpic and then I'm going to try and delete all spoilers from the open beta 3 wad, and then I have to fix rarimusic.wad. It hasn't been updated since April... of last year).
On the bright side... I made some changes to the final E3 map and I don't know if it's easy to beat or not, mainly because of the monsters I didn't put in. But I'll let you decide.
Like, seriously. I really enjoy the feedback on the maps. Too easy, too hard, too silly?
Subscribe to:
Posts (Atom)
