Friday, December 13, 2013

Playtesting and...

So I've been watching a lot of DooM Let's Plays recently to try and get a better feel of what I'm doing on map designs and enemy placements. I'm a fan of AltimaMantoid's [Doom; Doom II] and BigMacDavis's [Doom; Doom II] playthrough series (but don't bother saying I sent you because neither will know me).

I had one trap room in E4M5 where I had a Fakera and a Bon Bon Barrier. At first it was kindof small, but then after watching I realized it needed to be bigger or you'd get torn apart far too easily. I also added columns to hide behind, to make it easier.

Then I watched a couple levels where four Barons (what Fakeras replace) show up and the player just takes them out like it's nothing. Turns out the rocket launcher is brilliant at taking them out, and people use the BFG a lot more than I am used to.

From this I've learned that for good players, my maps will probably be too easy; for new players, my maps will be crushingly hard. Heck, even I struggle on a couple of them, and I already know where the traps are.

So yeah. tl;dr map making is an art and I'm still working on it.

Anyway, to end this little message, I was playtesting a map today. I use ACS to do a lot of the actions (because that's what the cool doomers are using these days) and I mistagged a sector, so the door locked but the hidden platform with Fakera on it didn't rise. So, being the genius I am, I decided to hop down and kill her myself.

It didn't work, but I did get this image.


That is all.

Unless you want to vote in the new poll. That'd be cool, too.

3 comments:

  1. I think I mentioned this before but; in your last video it looks like you are still using arrow key only movement, where as mostly everyone will use mouselook + arrow keys [WASD] when actually playing.

    Playing with mouselook + WASD will give you a HUGE advantage over keys only - and in turn makes the game much easier to play. Large groups of monsters can be taken out easily by circlestrafing, and you can dodge/escape enemies with straferunning.

    Just things to keep in mind.
    -J

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  2. YES!! Twilight Cane won!! :D

    *throws arms in the air excitedly and happily*

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  3. I love this game, and Can't wait for another video, or the fabled second demo! :D

    *ChessPieceRook*

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