Monday, April 1, 2024

Rarifilly vs the Changelings!

 Apparently, it is a foal's day, so what better day than today to reveal the next iteration: Rarifilly vs the Changelings!

Featuring:

  • Lower view-height and lower-damaging attacks for a more fully-filly experience!

Let me guess, you were expecting somepony taller?

  • Cuter mugshots!
Don't let her take damage!
  • The same bland, flat levels as the original Raridoom (seriously how did i miss so many lower unpegged tags T.T??
  • A new story: With Sweetie Belle still not yet born, filly!Rarity is now being dragged through the hive, looking for her destiny! Can she find it, or is she doomed to wander around forever fighting dumb changelings!
Oh, no, not another level!

Happy foal's day!

Thursday, February 8, 2024

Little Update

The Freedoom project put out an update about a week and a half ago. They've redone some sprites and some textures, which is fun, and also most of the strings, which I wasn't expecting. I mean, I like making the strings relevant (I'm still proud of 'Rarity ruined her mane in the slime'), but I wasn't really expecting 'Put on a force field vest.' when I picked up the green armor (the blue red armor now says 'attuned force field armor', which was a cool word but one I did have to look up). And as much as I like the new armor bonuses (red is my favorite color), it just makes me realize I'm not sure what I want to do for them for my game. 😕

Guess that means I should do an update, too. I've been fighting the statusbar (ever realized that the flag you set that you were certain you needed was the one that was messing things up? yeah, good times...) and honestly I'm not sure how much people use it anymore. But I like it still.

Also I made some nice, new Rarity mugshots and dang it, they will be used.

Also pulled out UDB again recently. It had been a while since I'd done any mapping (I was so many versions behind...), so opening one and going 'oh, hey, that's a cacodemon, i did do that' was a pleasant surprise. I'm already 20 maps (+2) down, but my second-biggest concern is everything looking flat--I've been watching a lot of David's videos and every beginner's map, he'll comment on how just adjusting the floor height or ceiling height a little bit makes a big difference in making things look better. I've been going through the maps, trying to add some greebles here and there. I wouldn't expect an open beta for raridoom2 anytime soon, but it is happening. 

but the weirdest freedoom update is that they added a 'jump' noise every time you jump and let me tell you i was not expecting that in the slightest

Sunday, December 10, 2023

30 Years

Couldn't not post today! Doom is 30 years old! Originally released on December 10th, 1993, and has been a world-changer ever since. This calls for a celebration! 


Party on, Changeling Pie!

Friday, December 8, 2023

Update your software, y'all

So work on Raridoom2 is going slowly, but hey, what else is new?

You know what wasn't new: my version of inkscape. I was still using version 1.2 (from May of 2022), because it was still working fine. 

Fun fact: Inkscape 1.2 has a little bug where if you have an export window open (like when you're exporting sprites) and using copy-paste (like you do when you're spriting or copying paths from another inkscape document), it'll clear your gradients when you save it. This happened once before, but it was an easy fix because it was early enough in the process that I only lost a couple things that were easily fixable.

But last night, it ate all my cacodemon sprite gradients. "Where are its eyes? Did I delete the eyes? And it looks really see-through, which makes sense because it's bigger than, say, the imps; but- wait, where is the carapace?" 

Nom, nom.

This has been a PSA from baha: update your software.

also i was going to just not have pain elementals in the game because i hated them and wasn't sure how to justify them creating the hornets but then i realized 1) it looks just like the caco so i could just recolor it and 2) portals are canon in the mlp universe so it's not spitting out new changelings but instead summoning them. so pain elementals are going to be a thing.

Thursday, May 4, 2023

Raridoom: Custom Edition Update

When I updated from Open Beta 3 to Raridoom .8, I tried cleaning up some of the code (because Chex Quest basically replaces definitions, and I was replacing those replacements; honestly, it's a miracle the game runs at all). This borked Custom Edition, which I thought was sad, because I really liked how the spells looked and how every enemy sounded different and I was not smart enough to figure out how to fix it myself.

But rejoice! For NikoTheGrunt has updated Custom Edition once more and packed it with a lot of new features! Monsters got updated with new sounds, new behavior (check out the bumblebees!), nice text (it's even color coded!), additional little touches like terrain splashes and cake splatters, you've got to check this out. 

The full changelog (with download link) is here and if you'd like to check out the post on the zdoom forums, it's there, too! You'll need GZdoom 2.4 or newer (or LZDoom 3.88+, if you'd prefer) and chex3.wad to play it. It's wrapped up nicely as a .pk3, so just drag and drop it on the engine and let the spells fly!

Wednesday, August 17, 2022

You Can Run, But You Can't Hide

 

So I was working on my maps and I realized that there was one area where you could hide from monsters with impunity, because they couldn't climb up the stairs. Turns out, the default maxstepheight for monsters is 24 units.

So...

Modern problems require modern solutions.

Saturday, June 25, 2022

Lost Souls

I do not like them. I do not like them at all. They're quick, frustrating, take a decent chunk of health, and always seem to show up in groups and at the worst time.

But I finally got some sprites together for them none of the death sprites, but that's neither here nor there

And now I love them. 

I mean, I still hate them. One literally killed me in my last playtest. But now I love them. They're little yellow hornets and they fit in the game now and they fly and they're great.

So yeah. Expect them.