And my microphone is working again! And then I decided not to post it... yet... Just click the page break, I explain it better there.
Thursday, May 23, 2013
Saturday, May 18, 2013
Microphone troubles...
...so no video just yet. :-/
Have a slightly relevant picture for now.
Also, I feel bad that it's been like a year since I started and we're still on Open Beta 1. I was tempted to just release episode one (like the shareware version of Doom I) but I've been promising a lot and delivering a little, so I dunno.
Have a slightly relevant picture for now.
Also, I feel bad that it's been like a year since I started and we're still on Open Beta 1. I was tempted to just release episode one (like the shareware version of Doom I) but I've been promising a lot and delivering a little, so I dunno.
Tuesday, May 7, 2013
Motherbu-
Not a mother's day post; though I do love her, she doesn't know I like ponies.
So I've received a few offers of help from various people, and I realized I never asked for what I needed (if you know what you're doing, I didn't add any textures to the open beta wad except for a few more posters, so you can use those assets or wait until I finish Open Beta 2 for the updated wad, then just send me the map in a wad just like it's a doomII mod wad, and SLADE lets me just copy-paste it over). But for the majority of people who don't, I decided I should do a walkthrough of how I build a map from scratch paper to finish.
Well, my browser decided to crash as I was writing the blog (complete with screenshots). That's fine, I still have them saved. Then Doom Builder decided to crash. That was not fine, as I hadn't saved my map yet (it takes forever to save and I'm fairly impatient, because the program decides to rewrite the entire file every time you save instead of just rewriting the parts that changed, and the .mp3s in the wad really make it huge).
So map-making insider's look comes... later. When I'm not annoyed with technology.
So I've received a few offers of help from various people, and I realized I never asked for what I needed (if you know what you're doing, I didn't add any textures to the open beta wad except for a few more posters, so you can use those assets or wait until I finish Open Beta 2 for the updated wad, then just send me the map in a wad just like it's a doomII mod wad, and SLADE lets me just copy-paste it over). But for the majority of people who don't, I decided I should do a walkthrough of how I build a map from scratch paper to finish.
Well, my browser decided to crash as I was writing the blog (complete with screenshots). That's fine, I still have them saved. Then Doom Builder decided to crash. That was not fine, as I hadn't saved my map yet (it takes forever to save and I'm fairly impatient, because the program decides to rewrite the entire file every time you save instead of just rewriting the parts that changed, and the .mp3s in the wad really make it huge).
So map-making insider's look comes... later. When I'm not annoyed with technology.
Thursday, April 18, 2013
Miniscule Update, 18 Apr 2013
Not even a break, that's how small this one is. Only a few things to mention.
First off, my latest task is redoing the Trixieling sprites. The 3/4 views looked really bad. Actually, I'd hope you aren't seeing too many Trixielings anyway. They can really sap your health. Also, I noticed that their shots can hurt other changelings. Slime attacks don't affect other changelings, but Trixielings' attacks do. So remember that in E1M7.
And sprint. Do a lot of sprinting.
The second thing is, I could use some help finding music. I really liked the music I chose for the first few levels, but I could really use some more ideas for the other levels (I'm going to have at least 27 levels, after all). Finding new music is great. For example, I had originally decided to write my own parody to "Livin' La Vida Loca" for the Changeling Pie level (you met her in the ending room of Open Beta 1, E2M2), but then I found this song and I think I'm going to try and use it instead. And make the level darker, with more flickering lights.
That's another thing. If you want to help with maps, even if it's just a pencil sketch, I'd take it. That's really what's been holding me back.
Also spriting. But I digress.
Semester ends next week so expect good updates within the month.
First off, my latest task is redoing the Trixieling sprites. The 3/4 views looked really bad. Actually, I'd hope you aren't seeing too many Trixielings anyway. They can really sap your health. Also, I noticed that their shots can hurt other changelings. Slime attacks don't affect other changelings, but Trixielings' attacks do. So remember that in E1M7.
And sprint. Do a lot of sprinting.
The second thing is, I could use some help finding music. I really liked the music I chose for the first few levels, but I could really use some more ideas for the other levels (I'm going to have at least 27 levels, after all). Finding new music is great. For example, I had originally decided to write my own parody to "Livin' La Vida Loca" for the Changeling Pie level (you met her in the ending room of Open Beta 1, E2M2), but then I found this song and I think I'm going to try and use it instead. And make the level darker, with more flickering lights.
That's another thing. If you want to help with maps, even if it's just a pencil sketch, I'd take it. That's really what's been holding me back.
Also spriting. But I digress.
Semester ends next week so expect good updates within the month.
Saturday, April 13, 2013
F'naaaaaaa
Nothing like life to give you a nice, swift kick in the teeth. Semester ending happened much sooner than expected, so I had a bunch of projects for school that I needed to finish because I'm lazy and put them all off. Kindof like what I'm doing with raridoom...
Anyway! Ramblings after the break. Not much going on here, check out the "help out" page if you want. As soon as I get around to making it, that is.
Anyway! Ramblings after the break. Not much going on here, check out the "help out" page if you want. As soon as I get around to making it, that is.
Monday, March 25, 2013
Micro-update 25 Mar 2013
Not much happening here. Really. It's barely worth the page break. But if you like an intro picture and you feel like helping me design a monster, you should click anyway.
Wednesday, March 20, 2013
Micro-update 20 Mar 2013
Just what it says on the tin. There's some words, some plans, and also some quick concept art that's more than likely going to change. So honestly, there's not much here. But still. It's been over a week without posting, and I gotta have SOME posting standards around here.
(and it's totally not because I bombed my chem test today and I want to feel mildly successful today)
(and it's totally not because I bombed my chem test today and I want to feel mildly successful today)
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