Are these a thing? Or a big thing, I mean?
I remember someone mentioning how they couldn't get a 100% items run on some maps in Raridoom (esp. E1M8) because of monster placement (fixed that in my new project, btw; enemies only drop ammo now). And honestly, I hadn't even considered that. I mean, I thought 100% items was nice, but my favorite stat was 100% secrets. And 100% kills (E2M9 aside). There's just something thrilling about finding secrets. I blame that chainsaw visible from the window in Doom 1.
This question came about because I came across this Decino video and the sequel videos, and it turns out it's possible, but tricky, to do it in the originals. I haven't put any 'you must kill this monster for the door to open' parts in this current project, but the current map I'm working on takes a couple cues from E1M8, which does. And throwing in a couple more monsters means a lot of infighting (which may be a thing this time around?), but it's not enough to kill them.
How disappointed would people be if peace was never an option?
You're still working on this? thats some dedication man
ReplyDeleteIt definitely comes and goes. There are times when I haven't even opened slade in half a year, and then 'ah, what the heck, let me just look at it, i'm not going to... aaaand now there's a new weapon for the game'.
DeleteGood times ;-)