On this Thanksgiving day, one of the things I am grateful for is consistent support for my little project even if it takes me forever to do any updates. And people who take inspiration from it.
The weapons were one of the first things I changed in the game, because ponies can't really use zorchers. They became spells, instead (incidentally, that's why I chose Rarity as the protagonist; in my mind, I couldn't justify Twilight as needing to learn the spells and also running out of mana for them). Originally, I was going to have her use her horn as the weapon, but then realized that every time she switched weapons, her horn would rise up from the bottom of the screen and that made me laugh. So it became a spellbook (which I'm still pretty proud of thinking up, btw; though in fairness, anything would be better than the black boxes on the bottom I had before).
Turns out it's very possible to replace every weapon with a projectile. A lighted projectile. With different colors depending on the spell. And it looks a little something like this:
Video link if it fails to load
The grenade from the TwiBlast altfire is even in there! Even the Trixieling has the spells, which made me really happy for some reason. The flamethrower part surprised me a bit, but in hindsight, it's doing exactly what it said. Maybe a bit harsh looking at how I'm planning on ending the game; but frightfully effective. And that EFS... Well, I just had to try it out after that.
There are also some new sounds, too, and they're awesome. I can't choose a favorite. There's new magic sounds, new teleporter sounds, the melee attacks on you sound like magic sparks that actually startled me when some changeling sneaked up behind me, the Fluffy Pony cries, the big enemy cries, the poison joke, and the Twisted Princess active sound may be my favorites, though.
There are also some new sounds, too, and they're awesome. I can't choose a favorite. There's new magic sounds, new teleporter sounds, the melee attacks on you sound like magic sparks that actually startled me when some changeling sneaked up behind me, the Fluffy Pony cries, the big enemy cries, the poison joke, and the Twisted Princess active sound may be my favorites, though.
Ok, I had a lot of favorites. And the lantern now does this little ring of light around you instead of raising the light level of the whole level. It's really immersive. To be honest, it's like a whole new game, put new life in my old levels. I really recommend this one.
But as much as it pains me to say, you may have a little trouble with this one. First of all, don't even try to load this in zdoom (it has no idea what to do with the lighting stuff, and the old version that came with Open Beta 3 doesn't know some important codepointers). You'll need gzdoom 2.1 at the latest (click here to get it). Also, it wouldn't load for me at all at first (mod author recommended using zdl to make sure the mods are loaded in the right order, click here for the zdoom wiki page on that), but finally I got it to run from the command line by renaming all the files to not have spaces in the name (so Win+R, "F://raridoom/gzdoom.exe -iwad chex3.wad -file rarimusic.pk3 -file rarity.wad -file raridoomedit.zip"; raridoomedit.zip has to be the last file when doing it this way). When I tried to just run it with spaces, it wouldn't load and I got a DECORATE error that crashed gzdoom (without telling me where the error was, which was rather unhelpful). It is entirely possible that it's just my old computer, though.
And when it did load, there were some issues that probably have more to do with my kludgy replacement coding than the mod author's ability. You can pick up weapons, but you can't switch them (the numbers don't light up). It only switches automatically when I run out of mana. You don't spawn with the new simplespark, but idkfa gives it to you (so you can switch between the two, old and new, with the same book sprite). The blue fluffies spawn old school fluffy ponies when they die, and the trixielings drop old rapidfiresparks... which still give you mana for the new rapidfirespark.
But when it works, it's a ton of fun, and major props to niko for the hard work done on this. I did have a little luck when I renamed the weapons definitions in the .zip to "[weapon]2 : [weapon] replaces [weapon]" (so hoof, simplespark, spreadshot, doublespreadshot, rapidfirespark, TwiBlast, flamethrower, EpicFireballSpell) and re-adding in weapon.slotnumber X for all the weapons. There's probably an easier way to do it, but coding isn't my strongest subject.
Links are in the description of the video. Enjoy!
Enemies are fast and swarm from multiple directions in this, the most useful weapons for Rarity there would be land mines (static projectile) or shockwave (weak projectiles to all directions simultaneously)
ReplyDeleteMost of the levels have some doors linked to boss enemies. Is it possible to mark which enemies are bosses (block such doors) to minimize amount of hurt changelings?
ReplyDeleteOk so the riding pony and fake royal guard may be my new favorite sounds.
ReplyDeleteHoly nutballs! I can't believe i took so long to came back and check for updates on your mod.
ReplyDeleteAnyway, i'm glad you managed to get my edit to work and i'm even gladder you enjoyed it. It wasn't meant to be just a tribute, it was also meant to make Raridoom feel less like a Doom clone and more like its own thing(hence the overhauled spells and the lamp mechanics). Everything was meant to make it feel more "dynamic", so to say; specially the sounds. I have a whole collection of sound effects from various different games, so i didn't hold back.
Anyways, i'm really thankful that you put up such a big update dedicated to my silly mod. Even if i never get to see the final version of Raridoom, at least i can rest easy knowing that what i made meant so much for you.
I'd also like to note that i customized and added new sounds to the "secret" monsters as well.
ReplyDeleteSorry, but when i want to play A true true friend, the console pops up and tells me E4M1 could not be found, help please
ReplyDeleteThat's not an error; I deleted those levels for open beta 3 to avoid spoilers. So I guess it's a teaser for this next release. :-)
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