Saturday, March 22, 2014

Today's episode was oddly fitting...

...because just now my sister showed up and in an effort to bring my computer downstairs I accidentally pulled out my flash drive--while the completed E3M1 was saving.

It lost the whole level and corrupted the entire file. Luckily, I have some backup .wad files, so I didn't lose much else besides that level, but still. That was moderately frustrating.

But it's ok.

Because it's my sister and it wasn't her fault and there was today's episode and I wouldn't really want Luna to come yell at me in my dream.

As long as I'm typing this, I might as well give an update. I've got all but three enemies sprited and as soon as they are, I'm done with Open Beta 2.

Sunday, March 9, 2014

When I'm on, I'm on!

And today I got all of the sprites done for one enemy. One down, two more to go!

And after that, Open Beta 2 will be complete and ready for release.

Cross your fingers I can stay focused...

Monday, February 3, 2014

Still not dead!

In fact, I just playtested seven levels (of eight) of episode two. Realized that I needed to add some ammo, and... yeah. It's going really well so far, not going to lie. I'm pretty excited to see how this gets received.

Now if only I could get the last three enemies sprited...

But I have four tests this week so maybe not until Saturday.


Thursday, January 16, 2014

The Only Thing Worse Than Not Doing Anything on Raridoom...

...is working on something that is really cool but you don't want to share because spoilers. Let's just say that while this next level is going to take a great and powerful effort to make (and beat), it will be well worth it.

Oh, and 502 errors on fimfiction.net. That's annoying, too.

Friday, December 13, 2013

Playtesting and...

So I've been watching a lot of DooM Let's Plays recently to try and get a better feel of what I'm doing on map designs and enemy placements. I'm a fan of AltimaMantoid's [Doom; Doom II] and BigMacDavis's [Doom; Doom II] playthrough series (but don't bother saying I sent you because neither will know me).

I had one trap room in E4M5 where I had a Fakera and a Bon Bon Barrier. At first it was kindof small, but then after watching I realized it needed to be bigger or you'd get torn apart far too easily. I also added columns to hide behind, to make it easier.

Then I watched a couple levels where four Barons (what Fakeras replace) show up and the player just takes them out like it's nothing. Turns out the rocket launcher is brilliant at taking them out, and people use the BFG a lot more than I am used to.

From this I've learned that for good players, my maps will probably be too easy; for new players, my maps will be crushingly hard. Heck, even I struggle on a couple of them, and I already know where the traps are.

So yeah. tl;dr map making is an art and I'm still working on it.

Anyway, to end this little message, I was playtesting a map today. I use ACS to do a lot of the actions (because that's what the cool doomers are using these days) and I mistagged a sector, so the door locked but the hidden platform with Fakera on it didn't rise. So, being the genius I am, I decided to hop down and kill her myself.

It didn't work, but I did get this image.


That is all.

Unless you want to vote in the new poll. That'd be cool, too.

Sunday, December 8, 2013

WATCH THIS PLAYTEST VIDEO. WATCH IT NOW.

I DON'T CARE WHAT YOU ARE DOING, STOP IT AND HIT PLAY.


And then click for more because reasons and to avoid spoilers.