A blog for the updates, changes, excitements, and frustrations that come from modding the zdoom engine for ponies.
Also, some modding tutorials that may or may not be helpful.
Instead, I'm derping around on the repository on realm667 and I get to thinking. There is plenty of gore in DooM. Plenty of destruction and death. But me, I'm making a nice little pony game, right? No need for dead ponies everywhere.
And then I thought, Nah.
It's not like Rarity is the first to stumble into the hive, after all.
It's a term that refers to when the wind dies and you're at sea. I was in the doldrums. I hadn't worked on this game in over two weeks and I was very, very tempted to just call it a hiatus, release it as 1.9, and call it good, because I just didn't want to work on it.
Then I thought, but no, it can't be true! I could fly if I- wait, that's a song from Toy Story, nvm. No flying in this game, unicorns can't fly.
and I know rarity did in canon shut up
But the thing is, I figured I'd sit down and fix the weapons.
I'm still missing a few frames in the alt-fire of the TwiBlast, but as of right now, this is what the weapons will look like in Open Beta 2.
I'm exhausted as if you couldn't tell from my rambling, missing punctuation and stuff like that so yeah there's no commentary but I did show off all the weapons and randomized pain sounds so watch enjoy suggest new things that sort of thing
There will come a day when I will announce the death of this game, release what assets I have, and give up modding for good.
Today is not that day.
Today is the day I show a couple things I'm currently working on to prove I'm still working on this game and to give myself incentive to actually get off my lazy butt and finish them.
Jump below.
So I decided I would sit down and finish the sprites and thus prepare for the release.
I ended up building another map. I'm not sure how that works, but still. On an unrelated side note, line mirrors are picky, picky little buggers.
At this point, I'm considering just finishing episode 2's maps and then calling that open beta 2. Except I don't have an ETA on that, and it might take a long time so I might not. No idea, really.
...I decided, you know, I have ground spitters and flying spitters, I have berserks and bumblebees, I should make a flying drone, too, because they fly in the show and it will make the players use more ammo, but won't completely overwhelm them.
So I did.
I also made it so the bumblebees don't drop armor shards anymore, but that's not very important right now.
"You know what? Forget it. I'm turning in this assignment"?
That's kindof how I'm feeling with my mod right now. But I won't release it just yet. I still have to do the Trixie sprites and the intermission pictures, but I did finish the levels and find music for all of the levels and changed a basic gameplay thing (the imps/spitters no longer drop armor shards; now the berserks, bumblebees, and captains do. Also, the captains/armored changelings have more health--80 as opposed to 30--and are a bit faster now).