This Thanksgiving, I'm grateful for many things, but especially good computer mice. Have you ever tried making a doom level with just a touchpad? Or a mouse that has a malfunctioning scroll wheel? Miserable. I had to adjust the heights manually, like a peasant. And don't get me started on the vector art. Clicking and dragging those nodes is awful. Put me off spriting for a while. You know, more so than usual.
Speaking of maps and sprites... I'm about 11 maps in (out of 30, hopefully), and I'm missing a couple monsters and... uh... all the weapons, both the pickups and the first-person visuals. Hopefully that happens soon, 1/3 of the way seems like a good time for some playtesting 😊
Oh, and all the sounds, and the textures, and more of the decorations, because in my desire to differentiate from RvsTC, I decided to replace just about everything so it could be released as a standalone game, no iwad required, but that might not work out, condemned to the scrap pile along with the metal slug-style hostages and animated arkham-style antagonist tauntings on death.